

Explore the Greaves Refinery area (optional) - The area around the refinery is occupied by weepers and river krusts, but there is a lot of valuable loot in there.Make your way to the Greaves Refinery (optional) - In theory, your jaunt to the Refinery is optional, but I recommend against ignoring this part, especially that that's where all the gear taken away from Corvo was dropped.Still, it's worth exploring even though there are assassins and other threats there. Explore Rudshore Waterfront (optional) - The Waterfront is a quite vast location.Find your way out of the warehouse (compulsory).If you prefer to concentrate on the main mission instead, turn your attention only to the pages with the note (compulsory) attached If you want to explore the area thoroughly, follow all of my instructions from end to end. In a nutshellīelow, you can find a list of all of the sub-points to this guide, connected with the described mission. Traditionally, you will have to perform a series of side quests on your way.

This will not be the end on the mission yet, as you will have to return then to the Hound Pits Pub. After you get out of the prison, your main priority will be to find the Empress' assassin, Daud. The achievement will unlock after picking up the Rune.The mission takes place in the and it's one of the longest ones in the game. Once the room has been drained, turn around and you will find a Rune atop a wooden crate. You can now switch back to the present, jump through the hole, grab the wheel and attached it to the pipe on the left-hand side of the flooded room, and crank it to drain the water. Take both of them out however you'd like, grab the red crank wheel in the display case to the left of where they were, and then throw that wheel into the hole in the wall (the same hole one of the guards was looking through).

Time travel back to the past and you will notice two guards in the room ahead. Hug the left wall and make your way downstairs into the basement. Pass through the sealed doors on the left-hand side of the courtyard and you will emerge into a large, debris-filled chamber. Use the key to open the locked door, time travel to the present, turn left, and hop out of the broken window (beware of the hound in this courtyard). Move towards the back of the kitchen and down the small corridor. Time travel to the present, loot the cabinet directly in front of you for a key, then return to the past. Take the first door on your right in the hallway and you will find yourself in a kitchen. This achievement can be earned during Mission 7, A Crack in the Slab.Īfter obtaining the Timepiece from The Outsider, leave the room via time travel, similar to how you would for the " Under the Table" achievement, and remain in the past (with the manor fully restored).
